![]() Her +2 attack against undead wasn't exactly going to sway the battle. Raelin took the first treasure and passed the trap check, winning the Holy Symbol. Sir G took the left and Finn took the right. We opened up with the rats scurrying out into the central annulus. Q9, Raelin, 3x rats & Hydra (Thanks Dok 500 pointsģx KOW, Sir G, Finn, Eldgrim, and Zetacron (495 points) ![]() On a 3 or 4, place one wound marker on the cursed figure. On 1 or 2 place two wounds on the figure and one wound on all adjacent figures. TRAP: Fukushima's Vengeance: For the remainder of the game, when taking a turn with the cursed figure, roll the D20. What evil lies ensnared in stone and steel? It won't be needing that treasure anymore. Still- the trap on this one could be a huge game-changer. It's just too easy to put range up there and choke all the access points with rats, gladiatrons, bottlecaps, what-have-you. Notes: I always wanted to do a bridge map but no matter how many ladders and way up to the top it's always a battle for the top. Trap: Fog of Frenetic Spirits: All figures, for the remainder of this round and the following round, when rolling defense dice from a normal attack from a non-adjacent opponent, all excess shields count as unblockable hits on the attacking figure. (Brandar)Ģ random power glyphs below the bridge (symbol) ![]() Random power glyphs are under the bridge are approximately equidistant from the start zonesĢ random treasure glyphs towards the top are at opposite sides of the map. Figures have many routes up to the bridge- there are 4 different ladders and the 2 roads. The action can take place on the bridge or below it. There's just not enough bridges to go around. ![]()
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